
He's not kidding about the size of it, either. You know, some of them have to be gamers!” However many hundreds of millions of people who saw that movie. But yeah, before it was like, ‘Oh! I think we’re going to be before the Doctor Strange movie…’ and then it was like, ‘Ah, nope, we’re going to be after the Doctor Strange movie.’ So we figured they’d get to tell some of that story earlier. This is the biggest game by far that we’ve ever made, and so it’s funny because games like this, they seem ready for so long, in my experience, you know? it’s like, ‘Wow, there are all these edges to polish!’ And the closer we got to it, we were like, we just need more time. So yes, that six-month delay really was just “purely quality” related, says Solomon. Marvel’s Midnight Suns 2 confirmed? We’ll have to wait and see.

Ultimately, he puts it down to “just good stories interconnecting,” although not without adding that he and his team will have to “go super, super deep for our next game” if they’re going to avoid a similar situation in the future. He tells me he did ask Marvel’s games division “in a joking way” whether this was all some grand, Fiege-ian level plot (after all, it’s not entirely unheard of for Marvel to change their running order or cut entire characters out of one film only to stick them in another), but, “They’re like, ‘No! We don’t talk to Marvel Studios, we’re Marvel Games’,” Solomon tells me. Solomon, a Marvel fan way before he was put in charge of designing and eventually directing Firaxis’ XCOM games, certainly seems to have taken it all in his stride. Lilith, however, has other plans for her. You have these moments where you’re just, like, ‘Son of a gun! I thought I was going to be the first one to bring that thing out!’ But in the end, I think it just helps.” In this version of the Marvelverse, Scarlet Witch has become Doctor Strange's apprentice. But then I remember watching WandaVision, and I was like, ‘You’ve got to be shitting me.’ But I mean, I laughed, because it’s so different. I know Agatha as the babysitter of the Fantastic Four, but she’s a witch and she’s tied to Wanda, and I was like, we should use Agatha! So we put Agatha in the story and our Agatha is very different. We’re like, ‘People are going to be like: What!?’ And then we were laughing. “I mean this is a problem with, you know, developing a story four or five years ago. “Ha hah!” he bellows when I put the question to him. "I remember watching WandaVision, and I was like, ‘You’ve got to be shitting me.’" Now, we all know Marvel has a bad habit of making films that are more or less pure setup for the next MCU instalment, but Solomon assures me this wasn’t at all planned in the slightest. Without veering into spoiler territory, the last 12 months haven’t just put Wanda on the MCU map, but also introduced orbiting parts of Scarlet Witch lore, including Agatha Harkness and all-consuming book of evil the Darkhold – both of which feature heavily in Midnight Suns.
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While the game’s name is a reference to Solomon’s favourite 90s Marvel comic - Midnight Sons: Spirits Of Vengeance – he tells me that “Wanda’s story is the story of Midnight Suns.” If you’re not ITK about the MCU, Wanda Maximoff, aka: the Scarlet Witch, has become a key player, both in last year’s WandaVision miniseries and this year’s Dr Strange movie The Multiverse Of Madness. And it’s all down to a fish witch called Wanda. But speaking to creative director Jake Solomon, the extra polishing time they set aside gave them an unexpected benefit.

No sooner had Firaxis announced the game it was delayed in the snap of Thanos' fingers (from March to the second half of 2022, now confirmed as October 7th at tonight’s Summer Game Fest). It’s a strategic evolution I’ll talk about in a second, but this switch-up in approach isn’t the only part of Midnight Suns story that’s been subject to the whims of (mis)fortune.

All your other attacks, represented here as a deck of cards, are guaranteed hits. In the four hours I spent playing the opening of Midnight Suns last week, I saw precisely one scenario that had any kind of per cent number attached to it – and that was booting a goon (100%) or Venom, one of the newly confirmed villains of the game (0%), off a rooftop. Not only is it their first game to mix substantial RPG elements into its tactical combat, but there’s nary a hit percentage in sight. Marvel’s Midnight Suns, however, could be the Civilization studio’s biggest gamble yet. Just ask the many thousands of players who missed a shot with a 90% success chance in one of their XCOM reboots. Chance has always been an integral part of Firaxis’ turn-based tactics games.
